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The game starts inside Vault 18-a vault with vast resources nestled in the heart of the California Wasteland. New California plays like a love letter to Interplay’s original Fallout and Fallout 2 games, but that didn’t really click for me until my second playthrough. Read More: The 'Fallout 76' Beta Is Here and It’s Going to Be Buggy as Hell “Made my own curriculum and then set out to prove my thesis that good game design takes its time letting a plot move at the player’s pace and provides rich narrative dialogue.”
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“It’s more or less my master thesis in game design,” he told me over Facebook messenger. He’s been working on New California, off and on, since 2012. New California is the work of Radian-Helix Media, an independent game studio, and the brainchild of developer Brandan Lee. Fallout: New California captures some of that old school magic by prioritizing player choice and the starkly divergent paths your decisions can reveal. I like Fallout 76, but I’ve always found that the Bethesda’s Fallout games don’t have the same emotional and story-driven impact of Fallout 1 and 2, which were developed by Interplay Productions and released in the 90s. In particular, Fallout: New California will satisfy players’ craving for a new Fallout narrative-something that the upcoming official sequel Fallout 76 lacks. Having played both, I have to say that, from what I’ve seen, Fallout: New California has the better story and stays true to the spirit of the series in a way that Bethesda’s entries-which began with 2008’s Fallout 3-don’t. This happened during my first playthrough of Fallout: New California, an ambitious new fan-made mod for Fallout: New Vegas that is effectively a whole new game.
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